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As it is not really a physical attack, it does not do any blockstun to crouching or airborne opponents.
#Ultimate combos kof 2002 full
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A good anti-air normal with a nice hitbox diagonally above Daimon.Good for mixups, especially when late-cancelling into it.Loses the overhead property when cancelled into. Daimon picks up the opponent and then sweeps their leg away while throwing them behind him. Daimon picks the opponent up and slams them to the ground, causing the to slide on the ground. Daimon grabs the opponent in a chokehold and chokes them a couple of times. j.CD: His best air-to-air normal when it comes to priority, but it has pretty slow startup.st.CD: Slow startup, but has a nice hitbox in front of Daimon.j.B: Has a crazy amount of active frames, making it a good air-to-air and jump-in.It's also his fastest air normal, so it's good for air-to-airs when you need to prioritize speed. j.A: A good jump-in normal with a lot of active frames, making it a very consistent option.cr.C: A slow button that's not cancelable, making it pretty bad and not very useful.You can link a hcb,f+P after it for a combo. cr.A: Decent for blockstrings or to chain into from cl.A.st.D: Good preemptive anti-air, but has very little priority now, so it can trade easily.Occupies a lot of space in front of Daimon. st.B: Decent longer-range standing low that can be used to set up his qcb+K mixups.Hits higher up than cl.C, so it can catch jump-outs too. cl.D: Another one of his good heavy combo buttons.It comes out fast and can be inputted as hcb+C to buffer a combo into his command grabs. cl.C: One of Daimon's main heavy combo buttons.cl.B: Decent for stopping hops or jump-outs, but it's too slow to be very useful.cl.A: Good for stopping hops if you were too close for st.A.hcfx2+K super flash activates after the counter move connects, has more recovery on whiff, and has damage adjusted so that the third hit does the most damage.hcb,f+K's throw hitbox comes out faster.df+C's first hit now has its original hitbox back.hcb,f+K comes out faster and has a shorter back-turning motion.dp+A's startup has been reduced from 28 frames to 20 frames.
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df+C's first hitbox has reduced priority.st.B has reduced priority, the hurtbox is now in front of the hitbox.f+A now hits overhead, but its damage was lowered from 25 to 18 points.Daimon's main weaknesses are his big size and his lack of an invincible reversal. Daimon also has access to a command roll that lets him quickly get in for a mixup at shorter ranges. Up close, Daimon has access to a 1f command grab, a invincible command grab, an overhead, a low, and some strong pokes to pressure with. He's also got a fast fullscreen unblockable that hits standing opponents that he can use to deal with fireballs. His pokes are large with some good hitboxes on them, and his anti-air game is also strong. However, they are full of details and have multiple cameos of characters from other franchises of the Osaka developer.Daimon is a classic big-body grappler, with plenty of scary mixups up close and some good normals to fight with in neutral. The scenarios, which in this version are based on the arcade, are not in 3D as in PlayStation 2. This illustrator is well known to fans of fighting games, as Hiroaki has also participated in games such as Soul Calibur VI, Buriki One Y Street Fighter IV. The option to edit the character color palette remains exclusive to the PlayStation 2 version.Īs for the art of the game, SNK commissioned illustrator Hiroaki Hashimoto to do all the game’s victory images and promotional arts for the game. Without a doubt, for a fan of fighting games this is the most important thing. This is evidenced in the little wait we have to endure when looking for a rival and in the communities that have emerged since the launch of the ‘rollback’ for the Steam version of this same title. In this way, the experience of playing with people from other countries – especially some from our region – is more satisfactory.
#Ultimate combos kof 2002 code
This thanks to the ‘netcode’ known as ‘rollback’ implemented by Code Mystics, which allows a more stable connection between players. What stands out most about the PlayStation 4 version of The King of Fighters 2002 Unlimited Match is the online game. Code Mystics, the developers of KOF 2002 ONE for Steam and PS4, they have a video on their YouTube channel that explains quickly and easily how the ‘rollback’ works and how we should configure our games.